INNISTRAD: MIDNIGHT HUNT

Sunrise Cavalier

Sunrise Cavalier

Reiterin des Sonnenaufgangs


Kreatur — Mensch, Ritter


Eile, verursacht Trampelschaden Falls es weder Tag noch Nacht ist, wird es Tag, sowie die Reiterin des Sonnenaufgangs ins Spiel kommt. Immer wenn der Tag zur Nacht oder die Nacht zum Tag wird, lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst.


„So wie wir kämpft auch der Morgen ums Überleben."


3 / 3


Illustrated by John Di Giovanni

· Innistrad: Midnight Hunt (MID)


Sunrise Cavalier


#244 · Uncommon · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-09-24 : Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24 : Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

2021-09-24 : For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).

2021-09-24 : If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

2021-09-24 : If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24 : If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Comments

Under Construction