INNISTRAD: MIDNIGHT HUNT

Sunrise Cavalier

Sunrise Cavalier

日昇騎兵


生物 ~人類/騎士


踐踏,敏捷 如果當前既非白晝也非黑夜,則於日昇騎兵進戰場時成為白晝。 每當白晝成為黑夜或黑夜成為白晝時,在目標由你操控的生物上放置一個+1/+1指示物。


「跟我們一樣,清晨也在艱苦求存。」


3 / 3


Illustrated by John Di Giovanni

· Innistrad: Midnight Hunt (MID)


Sunrise Cavalier


#244 · Uncommon · Traditional Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-09-24 : Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24 : Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

2021-09-24 : For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).

2021-09-24 : If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

2021-09-24 : If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24 : If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Comments

Under Construction