INNISTRAD: MIDNIGHT HUNT

Firmament Sage

Firmament Sage

天空の賢者


クリーチャー — 人間・ウィザード


天空の賢者が戦場に出るに際し、昼でも夜でもないなら、昼になる。 昼が夜になるか夜が昼になるたび、カード1枚を引く。


原因は依然として不明だが、明白な事実であった。これまでの秋よりもずっと早く夜が延びていたのだ。


2 / 3


Illustrated by Anastasia Ovchinnikova

· Innistrad: Midnight Hunt (MID)


Firmament Sage


#53 · Uncommon · Japanese · Nonfoil/Foil


Legal Formats

Standard
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Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
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Historic
Timeless
Brawl
Pauper
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Variants

Under Construction

Prints


Rulings


2021-09-24 : Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24 : Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

2021-09-24 : For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).

2021-09-24 : If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

2021-09-24 : If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24 : If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

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