INNISTRAD: MIDNIGHT HUNT

Firmament Sage

Firmament Sage

천공의 현자


생물 — 인간 마법사


낮도 밤도 아니라면, 천공의 현자가 전장에 들어오면서 낮이 된다. 낮이 밤이 되거나 밤이 낮이 될 때마다, 카드 한 장을 뽑는다.


원인은 불분명하지만, 한 가지 사실만은 부정할 수 없었다. 과거의 어느 가을보다도 빠르게 밤이 길어지고 있었다.


2 / 3


Illustrated by Anastasia Ovchinnikova

· Innistrad: Midnight Hunt (MID)


Firmament Sage


#53 · Uncommon · Korean · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-09-24 : Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

2021-09-24 : Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

2021-09-24 : For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (https://magic.wizards.com/en/articles/archive/feature/innistrad-midnight-hunt-mechanics-2021-09-02).

2021-09-24 : If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

2021-09-24 : If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

2021-09-24 : If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Comments

Under Construction