NEW CAPENNA COMMANDER

Urban Evolution

Urban Evolution

Urban Evolution


Sorcery


Draw three cards. You may play an additional land this turn.


As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.


Illustrated by Eytan Zana

· New Capenna Commander (NCC)


Urban Evolution


#355 · Uncommon · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2018-12-07 : If you somehow manage to cast Urban Evolution when it's not your turn, you'll draw three cards when it resolves, but you won't be able to play a land that turn.

2018-12-07 : The effects of multiple Urban Evolutions in the same turn are cumulative. They're also cumulative with other effects that let you play additional lands, such as the one from Explore.

2018-12-07 : Urban Evolution's effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands. In particular, you don't get to play a land as Urban Evolution resolves; Urban Evolution fully resolves first and you draw three cards, perhaps including a land you'll play later.

Comments

Under Construction