NEON DYNASTY COMMANDER

Raging Ravine

Raging Ravine

Tosende Klamm


Land


Die Tosende Klamm kommt getappt ins Spiel. : Erzeuge oder . : Die Tosende Klamm wird bis zum Ende des Zuges zu einer 3/3 roten und grünen Elementarwesen-Kreatur mit „Immer wenn diese Kreatur angreift, lege eine +1/+1-Marke auf sie." Sie ist immer noch ein Land.


Illustrated by Todd Lockwood

· Neon Dynasty Commander (NEC)


Raging Ravine


#176 · Rare · German · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2010-03-01 : A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.

2010-03-01 : When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

2018-12-07 : Any +1/+1 counters put on Raging Ravine remain on it even after it stops being a creature. They'll have no effect until it becomes a creature again.

2018-12-07 : Each time you activate Raging Ravine's last ability, it gains an instance of the triggered ability. For example, if you activate the last ability twice and then attack with Raging Ravine, both of the triggered abilities it gained will trigger. It will get a total of two +1/+1 counters.

Comments

Under Construction