奔腾深谷
地
奔腾深谷须横置进战场。 :加或。 :直到回合结束,奔腾深谷成为3/3,红绿双色的元素生物,且具有「每当此生物攻击时,在其上放置一个+1/+1指示物。」它仍然是地。
Illustrated by Todd Lockwood
· Neon Dynasty Commander (NEC)
Raging Ravine
#176 · Rare · Simplified Chinese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2010-03-01 : A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
2010-03-01 : When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2018-12-07 : Any +1/+1 counters put on Raging Ravine remain on it even after it stops being a creature. They'll have no effect until it becomes a creature again.
2018-12-07 : Each time you activate Raging Ravine's last ability, it gains an instance of the triggered ability. For example, if you activate the last ability twice and then attack with Raging Ravine, both of the triggered abilities it gained will trigger. It will get a total of two +1/+1 counters.
Comments
Under Construction