Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped. : Add . : Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Illustrated by Mike Bierek
· Neon Dynasty Commander (NEC)
Oran-Rief, the Vastwood
#173 · Rare · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2009-10-01 : Oran-Rief's second ability affects all permanents that are green creatures that entered the battlefield this turn, not just the ones you control.
2009-10-01 : Oran-Rief's third ability cares about permanents' characteristics at the time the ability resolves, not their characteristics at the time they entered the battlefield. For example, if a blue creature enters the battlefield, then is turned green by a spell or ability, then Oran-Rief's second ability resolves, you'll put a +1/+1 counter on that creature.
Comments
Under Construction