NEON DYNASTY COMMANDER

Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Oran-Rief, le Vastebois


Terrain


Oran-Rief, le Vastebois arrive sur le champ de bataille engagé. : Ajoutez . : Mettez un marqueur +1/+1 sur chaque créature verte qui est arrivée sur le champ de bataille ce tour-ci.


Illustrated by Mike Bierek

· Neon Dynasty Commander (NEC)


Oran-Rief, the Vastwood


#173 · Rare · French · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2009-10-01 : Oran-Rief's second ability affects all permanents that are green creatures that entered the battlefield this turn, not just the ones you control.

2009-10-01 : Oran-Rief's third ability cares about permanents' characteristics at the time the ability resolves, not their characteristics at the time they entered the battlefield. For example, if a blue creature enters the battlefield, then is turned green by a spell or ability, then Oran-Rief's second ability resolves, you'll put a +1/+1 counter on that creature.

Comments

Under Construction