Aguas termales tonificantes
Encantamiento
Las Aguas termales tonificantes entran al campo de batalla con cuatro contadores +1/+1 sobre ellas. Las criaturas modificadas que controlas tienen la habilidad de prisa. (Las Auras que controlas, los Equipos y los contadores son modificaciones.) Remover un contador +1/+1 de las Aguas termales tonificantes: Pon un contador +1/+1 sobre la criatura objetivo que controlas. Activa esto solo como un conjuro y solo una vez por turno.
Illustrated by Gabor Szikszai
· Kamigawa: Neon Dynasty (NEO)
Invigorating Hot Spring
#223 · Uncommon · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2022-02-18 : A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
2022-02-18 : A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
2022-02-18 : An Aura controlled by an opponent does not cause a creature you control to be modified.
2022-02-18 : Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
Comments
Under Construction