Battecrâne
Artefact : équipement
Arme vivante (Quand cet équipement arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de créature 0/0 noire Germe, puis attachez-lui cet équipement.) La créature équipée gagne +4/+4 et a la vigilance et le lien de vie. : Renvoyez la Battecrâne dans la main de son propriétaire. Équipement
Illustrated by Mark Zug
· New Phyrexia (NPH)
Batterskull
#130 · Mythic · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-08-07 : If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
2020-08-07 : If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07 : Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07 : The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
2020-08-07 : The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.
Comments
Under Construction