Armarsi con l'Etere
Stregoneria
Fino alla fine del turno, le creature che controlli hanno "Ogniqualvolta questa creatura infligge danno a un avversario, puoi far tornare una creatura bersaglio controllata da quel giocatore in mano al suo proprietario".
"Vale la pena morire per tutto ciò che possiamo fare per ferire i Phyrexian invasori."
Illustrated by Austin Hsu
· New Phyrexia (NPH)
Arm with Aether
#28 · Uncommon · Italian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2011-06-01 : In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice.
2011-06-01 : Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won’t be affected.
2011-06-01 : The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control.
2011-06-01 : The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage.
Comments
Under Construction