Armar com Éter
Feitiço
Até o final do turno, as criaturas que você controla ganham "Toda vez que esta criatura causa dano a um oponente, você pode devolver a criatura alvo que aquele jogador controla para a mão de seu dono."
"Vale a pena morrer por qualquer coisa que possa ferir os invasores phyrexianos."
Illustrated by Austin Hsu
· New Phyrexia (NPH)
Arm with Aether
#28 · Uncommon · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2011-06-01 : In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice.
2011-06-01 : Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won’t be affected.
2011-06-01 : The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control.
2011-06-01 : The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage.
Comments
Under Construction