PHYREXIA: ALL WILL BE ONE

Bladehold War-Whip

Bladehold War-Whip

Fouet de guerre de Fortcoutel


Artefact : équipement


Pour Mirrodin (Quand cet équipement arrive sur le champ de bataille, créez un jeton de créature 2/2 rouge Rebelle, puis attachez-lui cet équipement.) Les capacités d'équipement que vous activez d'autres équipements coûtent de moins à activer. La créature équipée a la double initiative. Équipement


Illustrated by Tony Foti

· Phyrexia: All Will Be One (ONE)


Bladehold War-Whip


#197 · Uncommon · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-02-04 : Bladehold War-Whip's second ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of {1} to {0}, but it will have no effect on an equip cost of {G}.

2023-02-04 : If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.

2023-02-04 : If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.

2023-02-04 : Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bladehold War-Whip's second ability.

2023-02-04 : The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.

2023-02-04 : The second ability affects other Equipment even if it isn't currently attached to a creature.

Comments

Under Construction