刃砦の戦鞭
アーティファクト — 装備品
ミラディンのために!(この装備品が戦場に出たとき、赤の2/2のレベル・クリーチャー・トークン1体を生成し、その後これをそれにつける。) あなたがこれでない装備品の装備能力を起動するためのコストは少なくなる。 装備しているクリーチャーは二段攻撃を持つ。 装備
Illustrated by Tony Foti
· Phyrexia: All Will Be One (ONE)
Bladehold War-Whip
#197 · Uncommon · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2023-02-04 : Bladehold War-Whip's second ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of {1} to {0}, but it will have no effect on an equip cost of {G}.
2023-02-04 : If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
2023-02-04 : If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.
2023-02-04 : Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bladehold War-Whip's second ability.
2023-02-04 : The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.
2023-02-04 : The second ability affects other Equipment even if it isn't currently attached to a creature.
Comments
Under Construction