MAGIC ORIGINS

Wild Instincts

Wild Instincts

Wild Instincts


Sorcery


Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)


Nissa had only the space of a heartbeat to react, her instincts steering her blade.


Illustrated by Igor Kieryluk

· Magic Origins (ORI)


Wild Instincts


#206 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-06-22 : If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.

2015-06-22 : You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.

Comments

Under Construction