Gildenmagier aus Neu-Pravh
Kreatur — Mensch, Zauberer
: Eine Kreatur deiner Wahl erhält Flugfähigkeit bis zum Ende des Zuges. : Inhaftiere eine bleibende Karte deiner Wahl, die kein Land ist und die ein Gegner kontrolliert. (Bis zu deinem nächsten Zug kann diese bleibende Karte nicht angreifen oder blocken und ihre aktivierten Fähigkeiten können nicht aktiviert werden.)
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Illustrated by Karl Kopinski
· Return to Ravnica (RTR)
New Prahv Guildmage
#181 · Uncommon · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-04-15 : Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15 : If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
2013-04-15 : If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
2013-04-15 : If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15 : The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15 : When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Comments
Under Construction