Mago de Guilda de Nova Prahv
Criatura — Humano Mago
: A criatura alvo ganha voar até o final do turno. : Detenha a permanente alvo que não seja um terreno que um oponente controle. (Até seu próximo turno, aquela criatura não pode atacar nem bloquear e as habilidades ativadas dela não podem ser ativadas.)
2 / 2
Illustrated by Karl Kopinski
· Return to Ravnica (RTR)
New Prahv Guildmage
#181 · Uncommon · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-04-15 : Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
2013-04-15 : If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
2013-04-15 : If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
2013-04-15 : If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.
2013-04-15 : The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
2013-04-15 : When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
Comments
Under Construction