SHADOWMOOR

Scuttlemutt

Scuttlemutt

Scuttlemutt


Artifact Creature — Scarecrow


: Add one mana of any color. : Target creature becomes the color or colors of your choice until end of turn.


Built to shuttle goods from the river, it took off one day carrying a cauldron of dyes.


2 / 2


Illustrated by Jeremy Jarvis

· Shadowmoor (SHM)


Scuttlemutt


#263 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-07-12 : In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.

2019-07-12 : The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.

2019-07-12 : You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”

Comments

Under Construction