Caminante pálido
Criatura — Espíritu gigante
, {Q}: La criatura objetivo gana protección contra el color de elección de su controlador hasta el final del turno. ({Q} es el símbolo de enderezar.)
Vagaba por el Páramo Sombrío, sin recordar su crimen, sólo su pena.
4 / 4
Illustrated by Heather Hudson
· Shadowmoor (SHM)
Pale Wayfarer
#17 · Uncommon · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-05-01 : If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
2008-05-01 : If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
2008-05-01 : When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
Comments
Under Construction