SHADOWMOOR

Pale Wayfarer

Pale Wayfarer

Caminante pálido


Criatura — Espíritu gigante


, {Q}: La criatura objetivo gana protección contra el color de elección de su controlador hasta el final del turno. ({Q} es el símbolo de enderezar.)


Vagaba por el Páramo Sombrío, sin recordar su crimen, sólo su pena.


4 / 4


Illustrated by Heather Hudson

· Shadowmoor (SHM)


Pale Wayfarer


#17 · Uncommon · Spanish · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.

2008-05-01 : If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.

2008-05-01 : When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)

Comments

Under Construction