SHADOWMOOR

Tattermunge Duo

Tattermunge Duo

Dúo de Gruñeharapos

{R/G}


Criatura — Chamán guerrero trasgo


Siempre que juegues un hechizo rojo, el Dúo de Gruñeharapos obtiene +1/+1 hasta el final del turno. Siempre que juegues un hechizo verde, el Dúo de Gruñeharapos gana la habilidad de cruzar bosques hasta el final del turno.


2 / 3


Illustrated by Jesper Ejsing

· Shadowmoor (SHM)


Tattermunge Duo


#218 · Common · Spanish · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : An object that’s both of the listed colors will cause both abilities to trigger. You can put them on the stack in either order.

Comments

Under Construction