Dúo de Gruñeharapos
{R/G}
Criatura — Chamán guerrero trasgo
Siempre que juegues un hechizo rojo, el Dúo de Gruñeharapos obtiene +1/+1 hasta el final del turno. Siempre que juegues un hechizo verde, el Dúo de Gruñeharapos gana la habilidad de cruzar bosques hasta el final del turno.
2 / 3
Illustrated by Jesper Ejsing
· Shadowmoor (SHM)
Tattermunge Duo
#218 · Common · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-05-01 : An object that’s both of the listed colors will cause both abilities to trigger. You can put them on the stack in either order.
Comments
Under Construction