SHADOWMOOR

Merrow Grimeblotter

Merrow Grimeblotter

Crachelimon suire

{U/B}


Créature : ondin et sorcier


{U/B}, {Q} : La créature ciblée gagne -2/-0 jusqu'à la fin du tour. ({Q} est le symbole de dégagement.)


Les crachelimons passent tant de temps dans les Méandres obscurs qu'ils restent toujours avec eux où qu'ils aillent.


2 / 2


Illustrated by Cyril Van Der Haegen

· Shadowmoor (SHM)


Merrow Grimeblotter


#171 · Uncommon · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.

2008-05-01 : If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.

2008-05-01 : When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)

Comments

Under Construction