Spruzzamelma Merrow
{U/B}
Creatura — Mago Tritone
{U/B}, {Q}: Una creatura bersaglio prende -2/-0 fino alla fine del turno. ({Q} è il simbolo di STAP.)
Gli spruzzamelma passano tanto di quel tempo nei Meandri Oscuri che sono in grado di portarne con sé ovunque decidano di andare.
2 / 2
Illustrated by Cyril Van Der Haegen
· Shadowmoor (SHM)
Merrow Grimeblotter
#171 · Uncommon · Italian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-05-01 : If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
2008-05-01 : If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
2008-05-01 : When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
Comments
Under Construction