Tessitori di Insidie
{W/U}
Creatura — Mago Spiritello
Lampo Volare Quando i Tessitori di Insidie entrano in gioco, assegna tutte le Aure che incantano un permanente bersaglio a un altro permanente controllato dallo stesso giocatore.
2 / 4
Illustrated by Jesper Ejsing
· Shadowmoor (SHM)
Glamer Spinners
#141 · Uncommon · Italian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-05-01 : When Glamer Spinners enters the battlefield, you target only one permanent: the one that will be losing its Auras. You don’t choose the permanent that will be receiving the Auras until the ability resolves.
2008-05-01 : When the ability resolves, you choose the permanent that will be receiving the Auras. It can’t be the targeted permanent, it must have the same controller as the targeted permanent, and it must be able to be enchanted by all the Auras attached to the targeted permanent. If you can’t choose a permanent that meets all those criteria, the Auras won’t move.
2008-05-01 : You may target a permanent that has no Auras enchanting it.
Comments
Under Construction