SHADOWMOOR

Everlasting Torment

Everlasting Torment

Tormento Eterno

{B/R}


Encantamento


Os jogadores não podem ganhar pontos de vida. O dano não pode ser prevenido. Todo dano é causado como se sua fonte tivesse murchar. (Uma fonte com murchar causa dano a criaturas na forma de marcadores -1/-1.)


Quando caiu a noite, o próprio plano teve medo.


Illustrated by Richard Kane Ferguson

· Shadowmoor (SHM)


Everlasting Torment


#186 · Rare · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : Effects that replace an event with gaining life (like Words of Worship’s effect does) will end up replacing the event with nothing.

2008-05-01 : Effects that would replace gaining life with some other effect won’t be able to do anything because it’s impossible for players to gain life.

2008-05-01 : If a cost includes life gain (like Invigorate’s alternative cost does), that cost can’t be paid.

2008-05-01 : If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won’t do anything. (If the number is lower than your current life total, the effect will work as normal.)

2008-05-01 : Spells and abilities that replace or redirect damage aren’t affected by Everlasting Torment’s second ability. They’ll work as normal.

2008-05-01 : Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.

2008-05-01 : The last ability affects all damage, whether it’s dealt by creatures, other permanents, spells, or cards that aren’t on the battlefield. Wither works everywhere.

2008-05-01 : The “damage can’t be prevented” statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don’t do anything.

Comments

Under Construction