SHADOWMOOR

Everlasting Torment

Everlasting Torment

无穷折磨

{B/R}


结界


牌手不能获得生命。 伤害不能被防止。 造成所有伤害时,其来源都视同具有干枯异能。 (具有干枯异能的来源会以-1/-1指示物的方式对生物造成伤害。)


当夜晚降临,时空已遍布伤疤。


Illustrated by Richard Kane Ferguson

· Shadowmoor (SHM)


Everlasting Torment


#186 · Rare · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : Effects that replace an event with gaining life (like Words of Worship’s effect does) will end up replacing the event with nothing.

2008-05-01 : Effects that would replace gaining life with some other effect won’t be able to do anything because it’s impossible for players to gain life.

2008-05-01 : If a cost includes life gain (like Invigorate’s alternative cost does), that cost can’t be paid.

2008-05-01 : If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won’t do anything. (If the number is lower than your current life total, the effect will work as normal.)

2008-05-01 : Spells and abilities that replace or redirect damage aren’t affected by Everlasting Torment’s second ability. They’ll work as normal.

2008-05-01 : Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.

2008-05-01 : The last ability affects all damage, whether it’s dealt by creatures, other permanents, spells, or cards that aren’t on the battlefield. Wither works everywhere.

2008-05-01 : The “damage can’t be prevented” statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don’t do anything.

Comments

Under Construction