쥐도 새도 모르게
부여마법
당신이 조종하는 생물들은 은폐를 가진다. (그 생물들은 더 높은 공격력을 가진 생물들에게 방어될 수 없다.) : 당신이 조종하는 생물들은 턴종료까지 +1/+1을 받는다.
적이 이미 내부에 침투한 후에는 문을 잠가봤자 아무 소용이 없다.
Illustrated by David Gaillet
· Shadows over Innistrad (SOI)
Behind the Scenes
#100 · Uncommon · Korean · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2016-04-08 : If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt.
2016-04-08 : Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked.
Comments
Under Construction