SAVIORS OF KAMIGAWA

Sakashima the Impostor

Sakashima the Impostor

Sakashima l'Impostore


Creatura Leggendaria - Farabutto Umano


Mentre Sakashima l'Impostore entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, Sakashima entra in gioco come una copia di quella creatura, tranne che il suo nome è ancora Sakashima l'Impostore, è ancora leggendario e guadagna ": Il proprietario riprende in mano Sakashima l'Impostore alla fine del turno."


3 / 1


Illustrated by rk post

· Saviors of Kamigawa (SOK)


Sakashima the Impostor


#53 · Rare · Italian · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2005-06-01 : If there is no creature on the battlefield or if you don’t choose a creature as Sakashima enters the battlefield, Sakashima remains a 3/1 Human Rogue.

2005-06-01 : Sakashima doesn’t get the return to hand ability unless a creature is copied as Sakashima enters the battlefield. Sakashima can’t copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.

2005-06-01 : Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.

Comments

Under Construction