STRIXHAVEN: SCHOOL OF MAGES

First Day of Class

First Day of Class

First Day of Class


Instant


Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)


Illustrated by Paul Scott Canavan

· Strixhaven: School of Mages (STX)


First Day of Class


#102 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-04-16 : If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.

2021-04-16 : If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.

2021-04-16 : If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.

2021-04-16 : If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.

Comments

Under Construction