Primeiro Dia de Aula
Mágica Instantânea
Toda vez que uma criatura entrar no campo de batalha sob seu controle neste turno, coloque um marcador +1/+1 nela e ela ganha ímpeto até o final do turno. Aprender. (Você pode revelar um card de Lição seu de fora do jogo e colocá-lo em sua mão, ou descartar um card para comprar um card.)
Illustrated by Paul Scott Canavan
· Strixhaven: School of Mages (STX)
First Day of Class
#102 · Common · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-04-16 : If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
2021-04-16 : If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
2021-04-16 : If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
2021-04-16 : If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
Comments
Under Construction