STRIXHAVEN: SCHOOL OF MAGES

First Day of Class

First Day of Class

Primeiro Dia de Aula


Mágica Instantânea


Toda vez que uma criatura entrar no campo de batalha sob seu controle neste turno, coloque um marcador +1/+1 nela e ela ganha ímpeto até o final do turno. Aprender. (Você pode revelar um card de Lição seu de fora do jogo e colocá-lo em sua mão, ou descartar um card para comprar um card.)


Illustrated by Paul Scott Canavan

· Strixhaven: School of Mages (STX)


First Day of Class


#102 · Common · Portuguese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-04-16 : If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.

2021-04-16 : If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.

2021-04-16 : If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.

2021-04-16 : If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.

Comments

Under Construction