STRIXHAVEN: SCHOOL OF MAGES

Mascot Interception

Mascot Interception

Mascot Interception


Sorcery


This spell costs less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.


Far from the trappings of royalty, Rowan and Will found inspiration from the most popular sport on campus, Mage Tower.


Illustrated by Bryan Sola

· Strixhaven: School of Mages (STX)


Mascot Interception


#110 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-04-16 : To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Mascot Interception). Mascot Interception’s mana value is always 4, no matter what the total cost to cast it was.

Comments

Under Construction