Нессийский Аспид
Существо — Змея
Захват : Чудовищность 4. (Если это существо не является чудовищным, положите на него четыре жетона +1/+1, и оно становится чудовищным.)
Бояться надо не двух его голов. Бояться надо четырех зубов.
4 / 5
Illustrated by Alex Horley-Orlandelli
· Theros (THS)
Nessian Asp
#164 · Common · Russian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-09-15 : An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
2013-09-15 : Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
2013-09-15 : Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
Comments
Under Construction