Durch die Gegend trampeln
Hexerei
Bis zum Ende des Zuges verursachen alle Kreaturen, die du kontrollierst, Trampelschaden und erhalten +1/+1 für jeden Standardlandtyp unter den Ländern, die du kontrollierst.
In den tiefen Hufabdrücken der Herde konnte man Salzklümpchen aus Benalia, Moos aus Llanowar, Staub aus Hurloon und sogar Eschenholz aus Urborg finden.
Illustrated by Mike Dringenberg
· Time Spiral (TSP)
Tromp the Domains
#230 · Uncommon · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-03-19 : The size of the bonus is determined only as Tromp the Domains resolves. Once that happens, the bonus won’t change later in the turn even if the number of basic land types among lands you control changes.
2021-03-19 : Tromp the Domains affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample or get a power and toughness boost.
2021-06-18 : Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
2021-06-18 : The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don’t contribute to domain abilities.
Comments
Under Construction