TIME SPIRAL REMASTERED

Tromp the Domains

Tromp the Domains

Durch die Gegend trampeln


Hexerei


Domäne — Bis zum Ende des Zuges verursachen Kreaturen, die du kontrollierst, Trampelschaden und erhalten +1/+1 für jeden Standardlandtyp unter den Ländern, die du kontrollierst.


In den tiefen Hufabdrücken der Herde konnte man Salzklümpchen aus Benalia, Moos aus Llanowar, Staub aus Hurloon und sogar Eschenholz aus Urborg finden.


Illustrated by Mike Dringenberg

· Time Spiral Remastered (TSR)


Tromp the Domains


#242 · Uncommon · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-03-19 : The size of the bonus is determined only as Tromp the Domains resolves. Once that happens, the bonus won’t change later in the turn even if the number of basic land types among lands you control changes.

2021-03-19 : Tromp the Domains affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t gain trample or get a power and toughness boost.

2021-06-18 : Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.

2021-06-18 : The basic land types are Plains, Island, Swamp, Mountain, and Forest. Land types other than basic land types (such as Desert) don’t contribute to domain abilities.

Comments

Under Construction