Glass Asp
Creature — Snake
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay before that step.
Its venom induces a fever that causes its victims to relive the attack in recurring, haunting visions.
2 / 1
Illustrated by Richard Kane Ferguson
· Time Spiral (TSP)
Glass Asp
#197 · Common · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2006-09-25 : After Glass Asp’s triggered ability resolves, the affected player has the ability to perform a special action of paying {2}. This action may be performed any time the player has priority, and it doesn’t use the stack. It may be performed only once. Once that player’s next draw step begins, the player no longer has the ability to perform this action. If the player performed the action, the delayed “lose 2 life” triggered ability won’t trigger. Otherwise, it will.
Comments
Under Construction