ガラスのアスプ
クリーチャー — 蛇
ガラスのアスプがいずれかのプレイヤーに戦闘ダメージを与えるたび、そのプレイヤーは自分の次のドロー・ステップの開始時に、そのステップに入る前にを支払わないかぎり、2点のライフを失う。
その毒は高熱をもたらし、被害者は繰り返し付きまとう幻影に襲い掛かられる。
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Illustrated by Richard Kane Ferguson
· Time Spiral (TSP)
Glass Asp
#197 · Common · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2006-09-25 : After Glass Asp’s triggered ability resolves, the affected player has the ability to perform a special action of paying {2}. This action may be performed any time the player has priority, and it doesn’t use the stack. It may be performed only once. Once that player’s next draw step begins, the player no longer has the ability to perform this action. If the player performed the action, the delayed “lose 2 life” triggered ability won’t trigger. Otherwise, it will.
Comments
Under Construction