Guivre fantomatique
Créature : guivre et esprit
La Guivre fantomatique arrive sur le champ de bataille avec quatre marqueurs +1/+1 sur elle. Si des blessures devaient être infligées à la Guivre fantomatique, prévenez ces blessures. Retirez un marqueur +1/+1 de la Guivre fantomatique.
Elle est morte avec la forêt, mais toutes deux existent encore sous cette forme corrompue.
2 / 0
Illustrated by Alan Pollack
· Time Spiral Remastered (TSR)
Phantom Wurm
#224 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-03-19 : If Phantom Wurm is dealt damage by multiple sources at once (most likely because it was blocked by multiple creatures in combat), all of that damage is prevented and you remove only one counter from it.
2021-03-19 : If an effect raises Phantom Wurm’s toughness so that it remains on the battlefield without any +1/+1 counters on it, Phantom Wurm’s ability prevents all damage that would be dealt to it even though you can’t remove a +1/+1 counter from it.
2021-03-19 : If damage that can’t be prevented is be dealt to Phantom Wurm, you still remove a counter even though the damage is dealt.
Comments
Under Construction