Mob Rule
Sorcery
Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Illustrated by Jakub Kasper
· Crimson Vow Commander (VOC)
Mob Rule
#147 · Rare · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-11-24 : Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
2014-11-24 : Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
2014-11-24 : Once you gain control of a creature, it doesn't matter what happens to its power.
2014-11-24 : You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
Comments
Under Construction