CRIMSON VOW COMMANDER

Mob Rule

Mob Rule

Mob Rule


Sorcery


Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.


Illustrated by Jakub Kasper

· Crimson Vow Commander (VOC)


Mob Rule


#147 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2014-11-24 : Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.

2014-11-24 : Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.

2014-11-24 : Once you gain control of a creature, it doesn't matter what happens to its power.

2014-11-24 : You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.

Comments

Under Construction