Dominio de la turba
Conjuro
Elige uno: • Gana el control de todas las criaturas con fuerza de 4 o más hasta el final del turno. Endereza esas criaturas. Ganan la habilidad de prisa hasta el final del turno. • Gana el control de todas las criaturas con fuerza de 3 o menos hasta el final del turno. Endereza esas criaturas. Ganan la habilidad de prisa hasta el final del turno.
Illustrated by Jakub Kasper
· Crimson Vow Commander (VOC)
Mob Rule
#147 · Rare · Spanish · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2014-11-24 : Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
2014-11-24 : Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
2014-11-24 : Once you gain control of a creature, it doesn't matter what happens to its power.
2014-11-24 : You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
Comments
Under Construction