Círculo de Confinamento
Encantamento
Quando Círculo de Confinamento entrar no campo de batalha, exile a criatura alvo que um oponente controla com valor de mana igual ou inferior a 3 até que Círculo de Confinamento deixe o campo de batalha. Toda vez que um oponente conjura uma mágica de Vampiro com o mesmo nome que um card exilado com Círculo de Confinamento, você ganha 2 pontos de vida.
Illustrated by Lorenzo Mastroianni
· Innistrad: Crimson Vow (VOW)
Circle of Confinement
#7 · Uncommon · Portuguese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-11-19 : Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2021-11-19 : If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.
2021-11-19 : If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Comments
Under Construction