万创卡恩
传奇鹏洛客 ~卡恩
由对手操控的神器之起动式异能都不能起动。 +1:直到你的下一个回合,至多一个目标非生物的神器成为神器生物,其力量和防御力各等同于其总法术力费用。 −2:你可以从游戏外或放逐区中选择一张由你拥有的神器牌,展示该牌,并将它置于你手上。
Loyalty: 5
Illustrated by Wisnu Tan
· War of the Spark (WAR)
Karn, the Great Creator
#1 · Rare · Simplified Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-05-03 : A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
2019-05-03 : Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with “when,” “whenever,” or “at”) are unaffected by Karn.
2019-05-03 : If a permanent has {X} in its mana cost, X is considered to be 0.
2019-05-03 : In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
2019-05-03 : Karn’s first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
2019-05-03 : Karn’s last ability can’t get a face-down card in exile, even if you know it’s an artifact card.
Comments
Under Construction