Fireball
Sorcery
This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
The spell fell upon the crowd like a dragon, ancient and full of death.
Illustrated by Dave Dorman
· World Championship Decks 2004 (WC04)
Fireball
#mb60 · Uncommon · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-11-17 : Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.
2017-11-17 : For example, if X is 5 and you choose three target creatures, Fireball has a total cost of {7}{R} (even though its mana cost is just {5}{R} and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
2017-11-17 : You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.
2017-11-17 : You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.
Comments
Under Construction