ターディス発進
ソーサリー
諜報2を行う。その後、カード1枚を引く。プレインズウォークしてもよい。(諜報2を行うとは、あなたのライブラリーの一番上にあるカード2枚を見て、そのうちの望む枚数をあなたの墓地に、残りをあなたのライブラリーの一番上に望む順番で置くことである。) 再活(あなたはあなたの墓地から、このカードを、他のこれのコストの支払いに加えてカード1枚を捨てることで唱えてもよい。その後、このカードを追放する。)
Illustrated by Mandy Jurgens
· Doctor Who (WHO)
Start the TARDIS
#56 · Uncommon · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2023-10-13 : A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
2023-10-13 : If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2023-10-13 : If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
2023-10-13 : When casting a spell with jump-start, you must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
2023-10-13 : You may planeswalk only in games using the Planechase variant. If you are instructed to planeswalk in any other game, nothing happens.
Comments
Under Construction