WILDS OF ELDRAINE

Raging Battle Mouse

Raging Battle Mouse

怒り狂う戦闘ネズミ


クリーチャー — ハツカネズミ


あなたが各ターン内のあなたの2つ目の呪文を唱えるためのコストは少なくなる。 祝祭 — あなたのターンの戦闘の開始時に、このターンに土地でない2つ以上のパーマネントがあなたのコントロール下で戦場に出たことがある場合、あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは+1/+1の修整を受ける。


2 / 1


Illustrated by Rudy Siswanto

· Wilds of Eldraine (WOE)


Raging Battle Mouse


#143 · Rare · Japanese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2023-09-01 : Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.

2023-09-01 : Each celebration ability has a different effect.

2023-09-01 : Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.

2023-09-01 : Raging Battle Mouse can't reduce its own cost, even if it's the second spell you cast in a turn.

2023-09-01 : Raging Battle Mouse's cost-reduction ability can't reduce the amount of colored mana you pay for a spell. It reduces only the generic mana component of that cost.

2023-09-01 : Raging Battle Mouse's cost-reduction ability doesn't change the mana cost or mana value of any spell. It changes only the total cost you pay.

2023-09-01 : Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.

2023-09-01 : Spells that were cast before Raging Battle Mouse entered the battlefield count. If Raging Battle Mouse was the first spell you cast this turn, the next spell you cast this turn is your second spell.

2023-09-01 : The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.

Comments

Under Construction