WILDS OF ELDRAINE: ENCHANTING TALES

Sanguine Bond

Sanguine Bond

Sanguine Bond


Enchantment


Whenever you gain life, target opponent loses that much life.


"The witch smiled, savoring every stolen year. Every love the knight would never court, every meal he'd never taste, every honor he'd never win, was sweet as honey on her tongue." —*Hexes of Dunbarrow*


Illustrated by Harry Conway

· Wilds of Eldraine: Enchanting Tales (WOT)


Sanguine Bond


#35 · Rare · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2009-10-01 : Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.

2021-03-19 : Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

2021-03-19 : If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.

2021-03-19 : If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.

Comments

Under Construction