Lucidité effilochée
Enchantement : aura et malédiction
Enchanter : joueur Au début de chaque étape de fin, le joueur enchanté meule X cartes, X étant le nombre de cartes mises dans son cimetière d'où qu'elles viennent ce tour-ci.
« J'ai vu mon esprit s'étirer comme du fil sur un métier à tisser, Vers un destin immortel, il se déformait et s'entortillait. » —*Les anicroches d'un voyageur*
Illustrated by Meel Tamphanon
· Wilds of Eldraine: Enchanting Tales (WOT)
Fraying Sanity
#19 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-07-14 : Fraying Sanity’s triggered ability counts the number of cards that were put into the enchanted player’s graveyard during the turn, even if Fraying Sanity wasn’t on the battlefield at the time those cards were put there, and even if those cards have left that graveyard.
2017-07-14 : The value of X is determined only as Fraying Sanity’s triggered ability resolves. For example, if three Fraying Sanity Auras are attached to one player who had four cards put into their graveyard this turn, X will be four for the first ability to resolve, eight for the second, and sixteen for the third.
Comments
Under Construction