ZENDIKAR RISING

Angel of Destiny

Angel of Destiny

Ange de la Destinée


Créature : ange et clerc


Vol, double initiative À chaque fois qu'une créature que vous contrôlez inflige des blessures de combat à un joueur, ce joueur et vous gagnez chacun autant de points de vie. Au début de votre étape de fin, si vous avez au moins 15 points de vie de plus que votre total de points de vie de départ, chaque joueur que l'Ange de la Destinée a attaqué ce tour-ci perd la partie.


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Illustrated by Ryan Pancoast

· Zendikar Rising (ZNR)


Angel of Destiny


#2 · Mythic · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-09-25 : All first-strike combat damage is dealt at the same time, and, separately, all regular combat damage is dealt at the same time. If one of those amounts of combat damage is enough to cause the player being dealt damage to lose the game, Angel of Destiny’s first triggered ability has you gain life, but the other player has already lost the game and can’t gain life.

2020-09-25 : If Angel of Destiny leaves the battlefield before your end step, its last ability won’t trigger and won’t cause a player to lose the game, even if Angel of Destiny attacked that player earlier.

2020-09-25 : If a creature you control somehow deals combat damage to you (most likely because its combat damage was redirected), you gain twice that much life as a single life-gaining event.

2020-09-25 : In a Two-Headed Giant game, Angel of Destiny’s last ability can trigger as long as your team’s life total is greater than your team’s starting life total by 15 or more life.

Comments

Under Construction