運命の天使
クリーチャー — 天使・クレリック
飛行、二段攻撃 あなたがコントロールしているクリーチャー1体がプレイヤー1人に戦闘ダメージを与えるたび、あなたとそのプレイヤーはそれぞれ、その点数に等しい点数のライフを得る。 あなたの終了ステップの開始時に、あなたのライフがあなたの初期ライフ総量よりも15点以上多かった場合、運命の天使がこのターンに攻撃したプレイヤーはそれぞれこのゲームに敗北する。
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Illustrated by Ryan Pancoast
· Zendikar Rising (ZNR)
Angel of Destiny
#314 · Mythic · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-09-25 : All first-strike combat damage is dealt at the same time, and, separately, all regular combat damage is dealt at the same time. If one of those amounts of combat damage is enough to cause the player being dealt damage to lose the game, Angel of Destiny’s first triggered ability has you gain life, but the other player has already lost the game and can’t gain life.
2020-09-25 : If Angel of Destiny leaves the battlefield before your end step, its last ability won’t trigger and won’t cause a player to lose the game, even if Angel of Destiny attacked that player earlier.
2020-09-25 : If a creature you control somehow deals combat damage to you (most likely because its combat damage was redirected), you gain twice that much life as a single life-gaining event.
2020-09-25 : In a Two-Headed Giant game, Angel of Destiny’s last ability can trigger as long as your team’s life total is greater than your team’s starting life total by 15 or more life.
Comments
Under Construction