ZENDIKAR RISING

Malakir Blood-Priest

Malakir Blood-Priest

マラキールの血僧侶


クリーチャー — 吸血鬼・クレリック


マラキールの血僧侶が戦場に出たとき、各対戦相手はそれぞれX点のライフを失い、あなたはX点のライフを得る。Xはあなたのパーティーを構成しているクリーチャーの総数に等しい。(あなたのパーティーは、ウィザードとクレリックと戦士とならず者それぞれ最大1体から構成される。)


「汝の血管から我に。」


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Illustrated by Scott Murphy

· Zendikar Rising (ZNR)


Malakir Blood-Priest


#110 · Common · Japanese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-09-25 : An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

2020-09-25 : If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

2020-09-25 : If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate.

2020-09-25 : In a Two-Headed Giant game, Malakir Blood-Priest's ability causes the opposing team to lose twice X life and you to gain X life.

2020-09-25 : To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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