劫掠蕪土僧
生物 ~吸血鬼/僧侶
每當你獲得生命時,每位對手各失去1點生命。
「吸血鬼一族從未信奉過神明。我們唯血侯為尊。如今他們也一去不返。你要說還剩下什麼?朋友,只要毀滅和死亡還在,這就足夠了。」
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Illustrated by Caio Monteiro
· Zendikar Rising (ZNR)
Marauding Blight-Priest
#112 · Common · Traditional Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-09-25 : An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain.
2020-09-25 : Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
2020-09-25 : If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
2020-09-25 : In a Two-Headed Giant game, Marauding Blight-Priest’s ability causes the opposing team to lose 2 life.
2020-09-25 : In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.
Comments
Under Construction